And their array of defenses makes them good ball carriers in Huttball maps.Guardian in regs PvP are perfect healer harassment class. Unlike set bonuses, none of the general Tacticals are a good choice for Vigilance Guardians in any situation, so I won’t cover them here, but if you are interested in seeing them, check out the Combat Focus builds one Force Clarity ability charge.As a Vigilance Guardian, you only rarely use Combat Focus. Each time you take damage, one charge is used up to heal you. Always (unless fake tanking) use it early in the fight once or twice.

In group PvE, unless you are the fake tank and told to hold threat on a boss, do not use this.30 meter range. (level 72, 30 second cooldown per charge, up to 4 charges) - Consumes all ability charges of Force Clarity and applies Force Clarity stacks to you. That said, the rotation!The opener for Vigilance is really just building focus before the rotation. It focuses primarily on PvE, but also has some basics of the PvP aspect without pretending to be extensive in that department!Below is a description of the stats you need, arranged in order of importance. Armor penetration does not increase your parse quite as much, but it is good against most endgame enemies, and has the advantage of being useful for all damage disciplines.Regardless of which amplifier you choose to go with, you ideally want to end up with all your amplifiers being the same type for maximum damage increase.Increase damage dealt by 6%, movement speed by 15%, and all attacks that consume focus now refund 1 focus when used.Force Sweep and Vigilant Thrust now spread your DOT effects to all targets they hit, if one target is already affected.Plasma Brand resets the cooldown on Blade Barrage and generates 3 focus.Blade Storm puts a burning DOT on the target that lasts 6 seconds and deals damage.Reduces cooldowns on Force Sweep and Vigilant Thrust by 6 seconds, and removes the focus cost to activate both.All of your melee attacks now deal 5% more damage, and Blade Barrage deals an additional 5% more damage on top of that.Reduces Blade Storm cooldown by 3 seconds, and Overhead Slash cooldown by 6 seconds.

Also increases your defense chance by 100% while blitzing. You can view them all at the equipment vendors on your faction’s fleet, or check out the This is a fairly good for all solo content, since it gives you extra run speed and free self heals. Depending on how you set your utilities, it also reduces the damage taken by all allies within 15 meters of you for 10 seconds.

As with set bonuses, some Tacticals work for all classes, and some are tailored specifically to one class or discipline. Jump to a friendly target, reducing their threat and the damage they take for 6 seconds. The new gearing system with Onslaught gives you a lot of options for how you achieve the target stat amounts. 80-R1 enhancements are best for the old content since they have the highest tertiary stat pool. Focused Defense is your best cooldown in PvP and this greatly reduces its cooldown. And the defensive buff on Challenging Call is a huge help to healers when used well.In PvP, Vigilance can use it’s DOT spreads to make healing the enemy team a hassle, while still putting out enough single target damage to kill the main target.

This effect can only be triggered once per 20 seconds.Increases critical chance of Plasma Brand, Vigilant Thrust, and your burning DOTs by 10%.For each of your burning DOTs on a target, you deal 5% extra burn damage, up to 15% maximum.4 meter range. History Talk (0) Share ... Si vous contrôlez un Monstre Normal de min. Every fight is different. Get critical severe weather alerts for your location in easy and intuitive way - directly on the map. The rotation is a perfect one, meaning you can endlessly loop through it on a dummy fight. Complete Vigilance Guardian 6.0 SWTOR Guide, suitable for players who seek to improve their performance! With coordinated groups, you can sometimes use this to capture objectives, but usually someone shoots the enemy and messes the stun up.Increases melee and ranged defense by 50%, and absorbs 25% of the damage taken from Force and Tech attacks for 12 seconds. So you want to take abilities that let you use your stuns more often.This is similar to the general build, but Focus management isn’t usually an issue in PvP, and you can’t cleanse most damaging effects, but you do have your movement impaired more frequently.

Can be used while stunned. Builds 5 focus and deals minor damage.4 meter range. Ideally you want to end up with a little over 3000 points of Critical.Mastery is the primary stat for all classes. Unless you do ranked PvP or Nightmare mode raiding, it may be better to skip them altogether.Now, which is the best is situational. It is one of the best disciplines in the game for difficult solo content, when played properly. Useful for leveling but not endgame.Immediately generates 6 focus. SWTOR 6.1.1 New Release Date, 6.2 Postponed Indefinitely

The Vigilance Discipline is the second of three available paths for the Jedi Guardian Class. Has a chance to trigger Keening.10 meter range. It has a rotation (priority system) that works well for most PvP and group PvE situations. Your burn effects deal a significant amount of damage, but two of them normally would fall off about halfway through the ability’s cooldown.

The vigilance plans, as well as the reports on their implementation, will be public and included in the company’s annual report. Use if you know you’ll take a large burst of damage, or if you’re low on health. Gaining or consuming a charge of Force Clarity also gives a flat 10% damage boost to all attacks for 10 seconds. The only downside is that this tactical is only available from crafting, making it rare, hard to get, and expensive.