The large one should have maximum 8 passives: 3 significant ones, 2 jewels sockets and 3 minor. Very rarely nerfed: a Path of Exile staple skill, not particularly overpowered, pretty much guaranteed to be safe from nerfs.

By level 80 you should have enough points to fill a large cluster jewel. Copyright © 2006-2020 MmoGah.com.
The most expensive and extremely powerful enchant is "Arc chains an additional time". This might seem somewhat inconsequential, but trust me, Flame Dash will save your life many times when used defensively.

This ability creates a large area of chilling ground, slowing any enemy it touches.

Deadeye Raider Pathfinder Templar builds.

Movement speed, elemental resistances, chance to block, and a big chunk of mana.

Still, it's always good to have some overlap, as neither source of exposure has a permanent uptime.The 2nd triggered spell is "Cold Snap". Jewels are an excellent source of DPS, life, and utility. NOTICE: If you wish to have your build guide represented here, post the link and a short description as a reply. Next gem setup is also aimed at weakening your enemies, and the vehicle for that is "Storm Brand".This interesting spell summons up to 3 mobile brands which attach themselves to nearby enemies.Once a brand is attached, it starts zapping lightning bolts in a small area around that target.

Since this is an instant cast skill, it won't interrupt movement at any point.

On top of that, you get a significant cast speed increase, with the only downsides being a small damage penalty and the fact that you are briefly stuck in place.Up next is "Controlled Destruction", a pretty obvious choice for a non-crit build. While it's impossible to say exactly how much damage this mechanic adds, your overall efficiency will skyrocket and gameplay will feel much smoother. As you level up the gem, the maximum number of chains, or jumps, will increase, providing much better coverage and overall area of effect.Arc also deals a lot more damage for each remaining chain, so it does a great job at killing closer enemies, which usually pose a higher threat. Beginner Guides

This way, it will benefit from "Greater Spell Echo", effectively turning this into a 7-gems setup.With a staff as your weapon, you get a second 6-gems setup in your body armour, and you'll be using that for your golems. I generally cast it against tough rares or bosses, or whenever I encounter a large group of targets, to trigger a quick Elemental Overload buff. On the damage front, you have "Heart of Thunder" and "Breath of Lightning", two passives with an obvious focus on lightning damage and shock ailment. Guides.

The Witch can ascend and choose one of three paths.

On basic ones, look for 40+ maximum life, just enough resistances to be capped, and maybe some form of lightning spell damage. However, there are certain options that complement specific builds quite well in a wide range of situations. Normally, the actual effectiveness of chill and shock ailments is based on the amount of cold or lightning damage dealt to the target with that hit, as a percentage of their total HP. For best in slot, the optimal combination of mods is 60+ life, cast speed, global chance to blind enemies on hit, and an empty prefix where you can craft "% increased damage while leeching". Amazing clear speed: the build is very efficient at quickly killing large packs of mobs without any downtime. In Acts 5 and 6, path through the first jewel socket of the build and then grab "Mystic Bulwark" and "Prodigal Perfection" for more mana.

If you're willing to spend even more The amulet is a versatile slot in this build and it should be used to squeeze out as much damage as possible, while having just enough resistances to be capped. I've already explained a few times why this is a crucial thing, so make sure your Arc skill tooltip indicates that it deals even a tiny bit of cold and fire damage. Amulets can also be anointed using oils dropped from Blight encounters to add a notable passive to them, without changing the item in any other way.

With the other ring, it's the same story as with the amulet.

This passive translates into "Increases and Reductions to Maximum Mana also apply to Damage at 30% of their value". Then, you need to gather enough Dexterity to level up your Hypothermia gem, and enough Strength to equip Pledge of Hands staff. While leveling, you can go with 2 wands or 2 sceptres, but you won't be able to accommodate two 6-link gem setups. Ideally, look for Onyx, Jade, Turquoise or Citrine base, so you can squeeze out some extra dex or strength from the implicit.

On top of that, the helmet also comes with up to 21% increased maximum life and mana, a huge amount for any single item.

Extra survivability is more than welcome in these circumstances.

If that's not possible, then you need to at least ensure that lightning resistance has the highest uncapped value of all, so the damage bonus applies to lightning damage. All rights reserved.


Here I'll just mention the overall structure of the cluster jewels. This might seem like a bit of an odd choice for a lightning focused build, but this support has great synergy with your ascendancy. I've said earlier that, with Beacon of Ruin passive, any amount of cold damage you deal to enemies will chill them, and this in turn enables Hypothermia's spell damage bonus against chilled targets.Next support gem is "Lightning Penetration".

Acts 3 and 4 are a balanced mix of offense and defense, as you start working your way through the top part of the tree. It basically translates in extra time you get to kill enemies before they get a chance to reach you. First you need a Seething Divine Life Flask of Staunching.